Created in C++ with the Oger3D engine. The goal of this project was to make a technical proof of concept in an older engine in twenty weeks, with a team of six students. Create every part of the game frome the ground up without a user interface used in newer game engines like Unity3D or Unreal. My contribution was asset loading, lighting, shading and cameras.
- School: University of Applied Science Amsterdam
- Finished: July 2016
- Website: hva.nl